A horror conspiracy game mixing elements of strategy and RPG gameplay

November 2008. NATO intelligence services report that, for unknown reasons, the Russian military has destroyed Gorky 17, one of the old Soviet Secret Cities. A year later, NATO takes over a former Russian secret base built on Polish soil. Diggers discover a laboratory complex in the completely demolished town. After examining the wreckage, NATO decides to leave the lab as it is. But shortly afterwards, the town's previously deserted streets are suddenly teeming with hordes of grotesquely deformed creatures. Word soon gets out to the media, making it impossible for NATO to simply destroy the site. So troops are ordered to hermetically seal the area. Nobody is allowed in or out. Will they discover the terrible secret of Gorky 17? And more important - will they live to tell about it?

Be prepared for intrigue, betrayal and even some romance. You will need clever fighting tactics and some brainpower for solving puzzles. Moreover, you can search offices, shoot locks and communicate with other characters.

  • A captivating storyline with great characters
  • Deep sci-fi horror atmosphere in a deserted Polish city
  • Original monster design and a great mix of turn-based combat and adventure game elements

System requirements:

  • Amiga with 500MHz PowerPC processor
  • 256MB RAM
  • Graphics card (Warp3D compatibility recommended)
  • 700MB free hard disc space
  • Optical drive
  • AmigaOS 4.1 Final Edition

Publisher
Hyperion Entertainment
License